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Heracles no Eikou III: Kamigami no Chinmoku cover

Heracles no Eikou III: Kamigami no Chinmoku

Twitch Viewers & Streams
// updated 6 min ago
Twitch Viewers
0
- // vs 7d ago
70 // 24 hr peak
Twitch Streams
0
- // vs 7d ago
1 // 24 hr peak
Date Twitch Viewers
Jul 2857
Jul 270
Jul 260
Jul 250
Jul 240
Jul 230
Jul 220

Summary

Heracles no Eikou III: Kamigami no Chinmoku currently has 0 live Twitch viewers across 0 active streams.

Over the 7 months we've tracked it, Heracles no Eikou III: Kamigami no Chinmoku's Twitch viewers peaked at 70.

Heracles no Eikou III: Kamigami no Chinmoku monthly viewer history

Month Twitch AvgTwitch Peak
Jul 2026
month to date
57
70
Jun 2026
-
-
May 2026
7
▲ +5
12
Apr 2026
2
3
Mar 2026
-
-
Feb 2026
4
12
Jan 2026
4
15

Monthly averages and peak Twitch viewers, since we began tracking Heracles no Eikou III: Kamigami no Chinmoku.

About

Heracles no Eikou III: Kamigami no Chinmoku is the third installment of the series. Originally released for the Super Famicom, it was released on the Japanese Virtual Console in 2007 and a mobile phone in 2008 by G-Mode. The game's plot and setting are loosely based around various episodes included in Greek mythology. The hero begins the game in a state of total memory-loss, but discovers that he has somehow acquired a mysterious power that shields him from all bodily harm, essentially making him immortal. The only clue the hero has in discovering his own identity is a mysterious dream that he sees every night, and he begins his journey in search of the location shown in the dream. The gameplay borrows various motifs from ancient mythology, particularly the concept of immortality. An immortal character can execute certain actions that other characters cannot, like jumping off high cliffs without being injured. The game's writer, Kazushige Nojima, composed a storyline where the hero encounters the Greek gods while trying to discover his own true identity. Like the game's predecessor, Heracles no Eikō II: Titan no Metsubō, the game focuses on its rich storyline rather than the game system, which does not differ significantly from other role-playing video games of the period.

Genres
Platforms
WiiWii ULegacy Mobile DeviceSuper Famicom
Developer
Data East
Publisher
Data East, Paon, Nintendo
Release Date
April 24, 1992
Game Modes
Single player
Perspective
First personBird view / Isometric
Themes
Fantasy

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