GameTrnds.com
Caesar III cover

Caesar III

Steam Player Count & Twitch Viewers / Streams
// updated 9 min ago
Steam Players
98
-5 // vs 7d ago
98 // 24 hr peak
Twitch Viewers
0
- // vs 7d ago
1 // 24 hr peak
Twitch Streams
0
- // vs 7d ago
1 // 24 hr peak
Date Steam Players Twitch Viewers
Jul 5981
Jul 49343
Jul 3950
Jul 2930
Jul 1920
Jun 30927
Jun 291100

Summary

Caesar III currently has 0 live Twitch viewers across 0 active streams.

On Steam, it currently has 98 concurrent players, down 5 compared to the same time last week.

Over the 7 months we've tracked it, Caesar III's Steam players peaked at 223 and Twitch viewers peaked at 574.

Caesar III monthly player & viewer history

Month Steam AvgSteam Peak Twitch AvgTwitch Peak
Jul 2026
month to date
94
▲ +13
98
22
▲ +8
128
Jun 2026
81
▼ -10
110
14
▼ -36
574
May 2026
91
▼ -5
114
50
▲ +10
516
Apr 2026
96
▼ -4
121
40
▲ +17
448
Mar 2026
100
▼ -5
123
23
▼ -23
332
Feb 2026
105
▼ -9
197
46
▲ +25
484
Jan 2026
114
223
21
445

Monthly averages and peak concurrent Steam players and Twitch viewers, since we began tracking Caesar III.

About

Caesar III is part of Sierra's City Building Series and was released in October 1998. Cities in Caesar III try to accurately reflect the life of Roman citizens: the lowest plebians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and pork, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city. The city is viewed in a two-dimensional isometric view with a fixed magnification level and can be rotated ninety degrees. Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," people sent out from their buildings to patrol the streets. Any house that a walker passes is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready, a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart. Background music is played, which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Crowd noises supplement musical themes, the sounds of manufacturing and the clash of weapons at appropriate times. There are two ways to play the game: Mission Mode, which is equivalent to the typical "campaign" modes of other strategy games, and City Construction Mode, in which the player plays one scenario from scratch.

Genres
Platforms
PC (Microsoft Windows)
Developer
Impressions Games
Publisher
Sierra Entertainment
Release Date
September 15, 1998
Game Modes
Single player
Perspective
Bird view / Isometric
Themes
HistoricalEducational

Games Like Caesar III