007: The World is Not Enough
| Date | Twitch Viewers |
|---|---|
| Jul 16 | 14 |
| Jul 15 | 21 |
| Jul 14 | 0 |
| Jul 13 | 0 |
| Jul 12 | 15 |
| Jul 11 | 12 |
| Jul 10 | 0 |
Summary
007: The World is Not Enough currently has 0 live Twitch viewers across 0 active streams.
Over the 7 months we've tracked it, 007: The World is Not Enough's Twitch viewers peaked at 47.
007: The World is Not Enough monthly viewer history
| Month | Twitch Avg | Twitch Peak |
|---|---|---|
| Jul 2026 month to date | 13 ▲ +8 | 38 |
| Jun 2026 | 5 ▼ -1 | 32 |
| May 2026 | 6 ▲ +2 | 45 |
| Apr 2026 | 4 ▼ -8 | 28 |
| Mar 2026 | 12 ▲ +7 | 47 |
| Feb 2026 | 5 ▼ -3 | 42 |
| Jan 2026 | 8 — | 46 |
Monthly averages and peak Twitch viewers, since we began tracking 007: The World is Not Enough.
About
The World Is Not Enough is a first-person shooter video game developed by Eurocom and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the Nintendo 64 on October 17, 2000, shortly before the release of its PlayStation counterpart. The game features a single-player campaign in which players assume the role of MI6 agent James Bond as he fights to stop a terrorist from triggering a nuclear meltdown in the waters of Istanbul. It includes a split-screen multiplayer mode where up to four players can compete in different types of deathmatch and objective-based games. The game runs on an engine that was adapted to take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the London Underground. The game supports the Nintendo 64 Expansion Pak, which provides enhanced graphics and visual effects, but a Controller Pak is required to save the player's progress through the game. The World Is Not Enough received generally positive reviews from critics and was frequently compared to Rare's Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth frame rate, but criticized its weak and inconsistent enemy artificial intelligence. In the United States, the game sold more than one million copies.
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