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Pokémon Pinball cover

Pokémon Pinball

Twitch Viewers & Streams
// updated 4 min ago
Twitch Viewers
0
- // vs 7d ago
1,624 // 24 hr peak
Twitch Streams
0
- // vs 7d ago
1 // 24 hr peak
Date Twitch Viewers
Aug 221,024
Aug 2111
Aug 200
Aug 197
Aug 188
Aug 176
Aug 160

Summary

Pokémon Pinball currently has 0 live Twitch viewers across 0 active streams.

Over the 8 months we've tracked it, Pokémon Pinball's Twitch viewers peaked at 1,628.

Pokémon Pinball monthly viewer history

Month Twitch AvgTwitch Peak
Aug 2026
month to date
99
▼ -74
1,624
Jul 2026
173
▲ +153
1,577
Jun 2026
20
▲ +17
99
May 2026
3
▼ -103
15
Apr 2026
106
▼ -73
1,595
Mar 2026
179
▲ +151
1,446
Feb 2026
28
▼ -142
1,458
Jan 2026
170
1,628

Monthly averages and peak Twitch viewers, since we began tracking Pokémon Pinball.

About

There are two tables in the game, red and blue. Each table has its own details and gameplay elements. Each table has different "locations" that you play, which determine which Pokémon are available for capture. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select your starting location and launch the first ball into play. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game. "Catch Mode," when activated, starts a 2 minute window of opportunity where you can attempt to capture a Pokémon. Once you activate "catch mode," you must hit the pop bumpers 6 times. Each hit unlocks 1/6 of an image of the Pokémon currently up for capture. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to capture it. "Evolution Mode," when activated, starts a 2 minute window of opportunity where you select a captured Pokémon (from the current game in progress only) and attempt to evolve it into another form. This is the only way to add the evolved form to your Pokédex. Once you select a Pokémon, you must hit targets on the playfield. There are up to 6 targets, but only 3 of them have items in them you need to evolve a Pokémon. The others create a time-wasting sequence before you can hit targets again. If you hit a target with an item, the item appears on the playfield and must be collected with the ball. Once you've collected 3 items, the hole in the center of the board opens up. Sinking the ball in the hole successfully evolves the Pokémon.

Genres
Platforms
Game Boy Color
Developer
Jupiter Corporation
Publisher
Nintendo, Gradiente
Release Date
April 14, 1999
Game Modes
Single player
Perspective
First person
Themes
Fantasy

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