Monastery
| Date | Steam Players |
|---|---|
| Jun 17 | 0 |
| Jun 16 | 0 |
| Jun 15 | 0 |
| Jun 14 | 0 |
| Jun 13 | 0 |
| Jun 12 | 0 |
| Jun 11 | 0 |
Summary
Monastery currently has 0 concurrent Steam players.
Over the 6 months we've tracked it, Monastery's Steam players peaked at 4.
Monastery monthly player history
| Month | Steam Avg | Steam Peak |
|---|---|---|
| Jun 2026 month to date | 1 — | 2 |
| May 2026 | 1 — | 4 |
| Apr 2026 | 1 ▲ +1 | 2 |
| Mar 2026 | 0 — | 0 |
| Feb 2026 | 0 — | 2 |
| Jan 2026 | 0 — | 2 |
Monthly averages and peak concurrent Steam players, since we began tracking Monastery.
About
This is 2018’s assignment, a diabolical puzzle. You’re a monk who has forgotten where his cell is in the monastery, and who must walk the labyrinth in order to remember it. If you can find his room, you’ll find out what the assignment prompt is. I was a bit worried the students would be unable to find the prompt hidden in this one, but about half of them got there eventually. (The rest were expelled from the university.) 2018’s class was 100% Pico-8 so it seemed appropriate that the prompt game should be in Pico-8 too. Pico-8 is so great for prototyping — as a case in point, it builds to a single JS and HTML file which loads quite happily in the browser from a local file, so you don’t get annoying permissions or crossdomain problems.
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