Masters of the World - Geopolitical Simulator 3
| Date | Steam Players | Twitch Viewers |
|---|---|---|
| Jun 17 | 0 | 0 |
| Jun 16 | 0 | 0 |
| Jun 15 | 0 | 0 |
| Jun 14 | 1 | 0 |
| Jun 13 | 0 | 0 |
| Jun 12 | 0 | 0 |
| Jun 11 | 0 | 0 |
Summary
Masters of the World - Geopolitical Simulator 3 currently has 0 live Twitch viewers across 0 active streams.
On Steam, it currently has 0 concurrent players.
Over the 6 months we've tracked it, Masters of the World - Geopolitical Simulator 3's Steam players peaked at 10 and Twitch viewers peaked at 1.
Masters of the World - Geopolitical Simulator 3 monthly player & viewer history
| Month | Steam Avg | Steam Peak | Twitch Avg | Twitch Peak |
|---|---|---|---|---|
| Jun 2026 month to date | 0 ▼ -1 | 2 | - — | - |
| May 2026 | 1 — | 3 | - — | - |
| Apr 2026 | 1 ▼ -1 | 3 | 1 — | 1 |
| Mar 2026 | 2 ▲ +1 | 4 | - — | - |
| Feb 2026 | 1 ▼ -2 | 7 | - — | - |
| Jan 2026 | 3 — | 10 | - — | - |
Monthly averages and peak concurrent Steam players and Twitch viewers, since we began tracking Masters of the World - Geopolitical Simulator 3.
About
The game engine, Geopolitical Simulator 3, includes over 600 data elements for each of the 175 playable countries and calculates their changes in real time throughout the game based on players’ actions. Some examples include popularity ratings, political relations, and economic exchanges between countries. Various organizations, including NATO, use the technologies in the Masters of the World simulator for education and training. Over one thousand playable actions.At the country’s helm, the player/head of state can act in many areas: budget, taxation (nearly thirty types of taxes), currency, economy (over 130 economic activities), foreign and domestic affairs, defense, society, labor, health, social security, education, environment, transportation, culture, and more. For each of these areas, numerous laws can be proposed and must be voted on by the Parliament in order to pass. For example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc. The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more. Every action has its consequences. Lobbies, social groups, and leading national and international figures will intervene if their artificial intelligence finds it necessary to do so (interviews with the press, resignations, protests, strikes, roadblocks, wars...). To prevent tension, the player can meet with any figure, or address the media (over 8 hours of dialog in the game). Thanks to its intelligence services, the player also has an entire arsenal of spies and “special” ops. For example, he or she can - at his or her own risk - reveal scandals about another political party, dismantle terrorist networks, sabotage a foreign infrastructure, have an opponent assassinated, etc. As the head of the military, the player can move all of his or her units around the map from their actual bases during military conflicts. International organizations (over 50 organizations included) play an important role. At the UN, for example, the player can denounce a nation in order to obtain the Security Council’s authorization for a military intervention. The player can also create his or her own organization.Lastly, in order to stay in power, he or she must actively campaign to make sure he or she is elected.
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