Arcanum: of Steamworks and Magick Obscura
| Date | Steam Players | Twitch Viewers |
|---|---|---|
| Jun 17 | 23 | 2 |
| Jun 16 | 22 | 2 |
| Jun 15 | 20 | 3 |
| Jun 14 | 16 | 7 |
| Jun 13 | 23 | 3 |
| Jun 12 | 21 | 2 |
| Jun 11 | 19 | 5 |
Summary
Arcanum: of Steamworks and Magick Obscura currently has 0 live Twitch viewers across 0 active streams.
On Steam, it currently has 23 concurrent players, up 3 compared to the same time last week.
Over the 6 months we've tracked it, Arcanum: of Steamworks and Magick Obscura's Steam players peaked at 55 and Twitch viewers peaked at 821.
Arcanum: of Steamworks and Magick Obscura monthly player & viewer history
| Month | Steam Avg | Steam Peak | Twitch Avg | Twitch Peak |
|---|---|---|---|---|
| Jun 2026 month to date | 21 ▼ -2 | 29 | 4 ▼ -2 | 14 |
| May 2026 | 23 ▲ +1 | 39 | 6 ▼ -25 | 268 |
| Apr 2026 | 22 ▼ -2 | 28 | 31 ▼ -3 | 333 |
| Mar 2026 | 24 ▼ -4 | 33 | 34 ▲ +9 | 426 |
| Feb 2026 | 28 ▲ +2 | 43 | 25 ▲ +1 | 216 |
| Jan 2026 | 26 — | 55 | 24 — | 821 |
Monthly averages and peak concurrent Steam players and Twitch viewers, since we began tracking Arcanum: of Steamworks and Magick Obscura.
About
Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science. Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement. Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.
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