Raze
| Date | Steam Players | Twitch Viewers |
|---|---|---|
| Aug 23 | 0 | 0 |
| Aug 22 | 0 | 0 |
| Aug 21 | 1 | 0 |
| Aug 20 | 0 | 0 |
| Aug 19 | 0 | 0 |
| Aug 18 | 0 | 0 |
| Aug 17 | 0 | 0 |
Summary
Raze currently has 0 live Twitch viewers across 0 active streams.
On Steam, it currently has 0 concurrent players.
Over the 6 months we've tracked it, Raze's Steam players peaked at 3 and Twitch viewers peaked at 43.
Raze monthly player & viewer history
| Month | Steam Avg | Steam Peak | Twitch Avg | Twitch Peak |
|---|---|---|---|---|
| Aug 2026 month to date | 0 — | 1 | 12 — | 43 |
| Jul 2026 | 0 ▼ -1 | 3 | 12 ▲ +4 | 29 |
| Jun 2026 | 1 — | 3 | 8 — | 8 |
| May 2026 | - — | - | - — | - |
| Apr 2026 | - — | - | 1 — | 1 |
| Mar 2026 | - — | - | 1 — | 1 |
Monthly averages and peak concurrent Steam players and Twitch viewers, since we began tracking Raze.
About
Raze was planned to be a 3D fighting game that featured large environments similar to Bushido Blade. The game differentiated itself from Squaresoft's fighter by allowing up to four players fight at once. Interplay had licensed TSR's Forgotten Realms universe in order to include many Dungeons & Dragons mechanics including weapons, spells, magical items, and other powerups. The game never saw retail release, and while the reason was never given by Interplay, it can be assumed that it had something to do with Wizards of the Coast purchasing the Dungeons & Dragons property from TSR in 1997.
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